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Dear FGC: Gaming is a Hobby, and Hobbies Cost Money

Apparently, the announcement of a Fight Pass for Tekken 8 is not only an act of greed, but a betrayal of our initial investment in the game.



Summary of the Tekken 8 Fight Pass


Announced during the March 2024 Tekken Talk Live Stream, the Tekken 8 Fight Pass introduces a new monetization model to the game, allowing players to unlock cosmetic items by completing daily and weekly missions. While some players welcome this addition as another way to enhance their gaming experience, others are vocal in their opposition, criticizing a perceived greed from Bandai Namco.


This controversy highlights the ongoing tension between players' expectations for free content and developers' need to monetize their creations to sustain ongoing support and development. Afterall, developing games is work and people work to make a living.


 

The Tekken 8 Fight Pass is Not Pay to Win


It's essential to clarify that the content offered through the Fight Pass is not only optional but purely cosmetic, and does not confer any gameplay advantages whatsoever. In the world of competitive gaming, where skill reigns supreme, purchasing additional cosmetic items does not affect a player's ability to succeed in the game.


However, some players may perceive the introduction of paid content as a betrayal of their initial investment in the game, particularly if they purchased premium editions with the expectation of receiving all additional content without further purchases.


Regardless, none of the extra content is required for anyone to "git gud."


 

The Economic Reasons for Microtransactions and DLC


The topic of premium post-launch content has been a controversial topic in gaming since its introduction in the 7th gen gaming era, and Tekken 8 is no exception. Characters beyond the main roster will of course come at a premium, so as the community debates the merits of these optional add-ons, it's crucial to take a step back and examine the economic reasons for DLC and microtransactions in the first place:


  1. Sustained Revenue: DLC and microtransactions provide a steady income stream beyond the initial sale of a game. This is particularly important in a hit-driven business, where the success of future projects is uncertain. That sustained revenue is what funds balance patches and good decisions to widen the player base.

  2. Lower Entry Barriers: While this isn't outright the case for Tekken, free-to-play models with microtransactions can attract more players than a traditional upfront purchase. This broader base can then be monetized through small, ongoing purchases. Imo, there's a right way and wrong way to do this, but a direction I hope to see more fighting games go in the future.

  3. Increased Engagement: By continually releasing new content, developers can keep players engaged with their game for a longer period. Engaged players are more likely to make purchases within the game because they are clearly enjoying the experience. GTA V is without a doubt a phenomenal example of how to keep an IP relevant across several generations by releasing new content consistently.

  4. Cost Recovery and Profitability: The high cost of game development, especially for AAA titles, means that recovering costs and turning a profit can be challenging. Ongoing revenue streams help in offsetting these costs over time. If you want your fighting game to be good, then dev teams need the money to make it so.

  5. Market Expectations: As players have grown accustomed to regular updates and expansions, developers are under immense pressure to keep their games fresh and engaging to maintain a competitive edge. Competition is good for business, and for consumers.


 

No One is Forcing You to Buy



It's essential to remember that gaming is a hobby and hobbies cost money. As consumers, we have the choice to support the games we love by investing in additional content, but we must also recognize that this investment is entirely optional. At its core, gaming is an interactive experience that enriches our lives, and while it may come with a price tag, the enjoyment it brings can be priceless.


Getting mad at being offered more of the game you love is wild, but if you're that cost-conscious, wait for a complete edition. The folks who are willing to pay a premium to enjoy things now can continue to do so.


They say gaming business practices have gotten scummy, but I would argue that it's even scummier to demand someone make a charity out of what they do for a living. Gaming is not a need, it's a luxury. It's entertainment, which means its an artistic expression that nobody owes you. Entry fee for enjoyment is purely optional.


Agree/Disagree? Please share your thoughts below in the comments!

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